<?xml version="1.0" encoding="iso-8859-1"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:content="http://purl.org/rss/1.0/modules/content/">

<channel>
<title>Flash - Web Developer Tutorials</title>
<link>http://www.devshed.com</link>
<!-- PubSubHubbub Discovery -->
<link rel="hub"  href="http://devshednet.superfeedr.com/" xmlns="http://www.w3.org/2005/Atom" />
<link rel="self" href="http://www.devshed.com/rss-feeds-2.xml" xmlns="http://www.w3.org/2005/Atom" />
<!-- End Of PubSubHubbub Discovery -->
<atom:link href="http://www.devshed.com/rss-feeds-2.xml" rel="self"/>
<description>Flash Tutorials at Dev Shed.  DevShed is a community focused on both beginner and advanced tutorials in Java, C, PHP, Python, MySQL and Ruby-on-rails...amongst others.</description>
<language>en-us</language>
<lastBuildDate>Sun, 26 May 2013 03:11:27 -0400</lastBuildDate>
<pubDate>Sun, 26 May 2013 03:11:27 -0400</pubDate>
<item><title>An Overview of Flash and ActionScript</title>
<pubDate>Mon, 29 Jun 2009 10:00:46 -0400</pubDate>
<link>http://www.devshed.com/c/a/Flash/An-Overview-of-Flash-and-ActionScript/</link>
		<description><![CDATA[You can find Flash almost everywhere on the web, adding its magic touch to web sites. ActionScript makes it work. If you're thinking of making your web site a little more flashy, keep reading for an overview.]]></description>
		<content:encoded><![CDATA[Flash has become one of the most recognizable technologies used on the Internet today. There is good reason that this individual developer's tool is so well-known; websites designed with Flash have a tendency to stand out and simply look much better than those that do not feature it. Flash websites are exactly what you would imagine: flashy.   Adobe Flash is a program that website developers use to create Flash files. These Flash files are what are hosted on websites and what users see and are familiar with. Basically, Flash allows developers to create animations on their web pages. However, t...]]></content:encoded>
<category>Flash</category>
<guid isPermaLink="true">http://www.devshed.com/c/a/Flash/An-Overview-of-Flash-and-ActionScript/</guid>
</item>
<item><title>Building Web Forms In Flash</title>
<pubDate>Wed, 07 Aug 2002 01:00:00 -0400</pubDate>
<link>http://www.devshed.com/c/a/Flash/Building-Web-Forms-In-Flash/</link>
		<description><![CDATA[In addition to building animation clips on the fly, Flash can
also be used to build simple Web forms to collect user data on your Web
site. This article demonstrates the process, showing you how to build
simple Flash forms and link them to server-side scripts for further
processing.]]></description>
		<content:encoded><![CDATA[ Flash forms! , yelled the Developer, tugging at his goatee in exasperation.  Flash forms? Flash? Forms? Are you nuts? Has you brain gone AWOL? Do you know how long they'll take to load up? And how slow they'll be? And...listen, go away and bug someone else, willya? Some of us have work to do! If your reaction to the thought of building Web-based forms in Flash is something similar, you probably don't want to read the rest of this article. Close your browser, take a pill (in fact, take a couple - you'll sleep better) and consider signing up for a short course in yoga.If, on the other hand, the...]]></content:encoded>
<category>Flash</category>
<guid isPermaLink="true">http://www.devshed.com/c/a/Flash/Building-Web-Forms-In-Flash/</guid>
</item>
<item><title>Building Data-Driven Flash Movies</title>
<pubDate>Tue, 23 Jul 2002 01:00:00 -0400</pubDate>
<link>http://www.devshed.com/c/a/Flash/Building-DataDriven-Flash-Movies/</link>
		<description><![CDATA[Contrary to what you might think, Flash isn't just all tweens
and motion blurs. The application comes with powerful data-retrieval
capabilities, which allow you to hook your Flash movie clips up to a
database (or any other external data source) and dynamically build movie
clips that are easy to update and modify. Find out more, in this rough
guide to the data-driven Flash universe.]]></description>
		<content:encoded><![CDATA[So you've figured out the basics of the Flash toolbox, created your first tween, and added some wild animation to your Web site. You've built animation clips with fading reverbs, and created buttons which change shape as you mouse over them. And you're wondering what to do next.Well, wonder no more. While there's a lot you can do with the tools Flash gives you, it's when you hook it up to the wild and wacky world of the Web that you truly begin to appreciate the power (and genius) of the application. Today's Web is built around dynamic, data-driven Web sites, and Flash, which comes with built-...]]></content:encoded>
<category>Flash</category>
<guid isPermaLink="true">http://www.devshed.com/c/a/Flash/Building-DataDriven-Flash-Movies/</guid>
</item>
<item><title>Flash 101 (part 6): The Final Countdown</title>
<pubDate>Wed, 31 Jan 2001 01:00:00 -0500</pubDate>
<link>http://www.devshed.com/c/a/Flash/Flash-101-part-6-The-Final-Countdown/</link>
		<description><![CDATA[In the final part of our introductory Flash tutorial, find out
how to add sound to your Flash movie, organize your movie into scenes,
share symbols across different movie clips, and import GIFs and JPEGs into
your animation sequence.]]></description>
		<content:encoded><![CDATA[Well, we're almost at the end of this wild ride I like to call Flash 101. If you've been following along, you're probably heaving a sigh of relief that this tutorial is almost over, and you can now get down to actually working with Flash 5.Not so fast, though - I still have a few minutes left, and I intend to use them all. In this, the concluding article, I'm going to teach you how to jazz up your animation by adding sound clips, looping them, syncing them and fading them in and out. I'll also show you how to attach sounds to your Flash buttons, and how to import images from other applications...]]></content:encoded>
<category>Flash</category>
<guid isPermaLink="true">http://www.devshed.com/c/a/Flash/Flash-101-part-6-The-Final-Countdown/</guid>
</item>
<item><title>Flash 101 (part 5): Spiralling Out Of Control</title>
<pubDate>Thu, 25 Jan 2001 01:00:00 -0500</pubDate>
<link>http://www.devshed.com/c/a/Flash/Flash-101-part-5-Spiralling-Out-Of-Control/</link>
		<description><![CDATA[This week, find out why movie clip symbols are a Good Thing, and
learn to add interactivity to your Flash movies with the built-in Actions.
And when you're done, use the new Flash Projector to distribute your movies
to all and sundry. Who needs Hollywood when you can just roll your own?!]]></description>
		<content:encoded><![CDATA[The last time out, I showed you how to create simple Flash buttons, and attach actions to them. But that's just the tip of the iceberg - there's a whole lot more you can do with the built-in Flash actions.This week, I'm going to expand on that theme, with demonstrations and illustrations of how the various Flash actions can be used in your Flash movie; I'll also be explaining the various mouse and keyboard events that can be used to trigger them. If you're familiar with JavaScript, you'll notice numerous similarities between that language and the Flash event model; if you're not, don't worry -...]]></content:encoded>
<category>Flash</category>
<guid isPermaLink="true">http://www.devshed.com/c/a/Flash/Flash-101-part-5-Spiralling-Out-Of-Control/</guid>
</item>
<item><title>Flash 101 (Part 4): Don't Touch Me!</title>
<pubDate>Wed, 10 Jan 2001 01:00:00 -0500</pubDate>
<link>http://www.devshed.com/c/a/Flash/Flash-101-Part-4-Dont-Touch-Me/</link>
		<description><![CDATA[In this article, learn about the text tool, experiment with a few text
effects, and find out all about a new type of Flash symbol: the button.]]></description>
		<content:encoded><![CDATA[In the very first article of this series, I gave you a quick tour of the Flash toolbox, and explained what the various tools were used for. However, if you were paying attention, you'll know that I deliberately missed out the Text tool, used when adding text to your Flash movie.In this week's article, I'll be spending some time with this tool, demonstrating how it can be used with the tweening techniques you learned last time to create interesting text effects. Keep reading! This article copyright Melonfire 2001. All rights reserved.  The Text tool, activated with the keyboard shortcut T, is p...]]></content:encoded>
<category>Flash</category>
<guid isPermaLink="true">http://www.devshed.com/c/a/Flash/Flash-101-Part-4-Dont-Touch-Me/</guid>
</item>
<item><title>Flash 101 (part 3): Bouncing Around</title>
<pubDate>Wed, 27 Dec 2000 01:00:00 -0500</pubDate>
<link>http://www.devshed.com/c/a/Flash/Flash-101-part-3-Bouncing-Around/</link>
		<description><![CDATA[Last time, you learned the basics of animation by creating a
frame-by-frame motion clip. This time, find out how Flash's powerful
tweening tools can help you create good-looking animation clips with
minimal time and effort. Also covered: shape hints and motion guides.
]]></description>
		<content:encoded><![CDATA[If you've been following along, you should now have some idea about how basic frame-by-frame animation works in Flash. But animating a sequence one frame after another is a tedious process - especially when the sequence is a complex one - and Flash comes with some powerful tools to assist in this process.This week, I'm going to take a look at the alternative to frame-by-frame animation, a technique known as  tweening  in Flash lingo. I'll be showing you how Flash's powerful tweening tools can substantially cut down the time you spend on an animation clip, with some simple demonstrations of how...]]></content:encoded>
<category>Flash</category>
<guid isPermaLink="true">http://www.devshed.com/c/a/Flash/Flash-101-part-3-Bouncing-Around/</guid>
</item>
</channel>
</rss>
