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<title>Flash - RSS Feeds</title>
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<description>Flash - RSS Feeds</description>
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<lastBuildDate>Thu, 26 Nov 2009 10:14:23 -0500</lastBuildDate>
<pubDate>Thu, 26 Nov 2009 10:14:23 -0500</pubDate>
<item><title>An Overview of Flash and ActionScript</title>
<pubDate>Mon, 29 Jun 2009 09:00:46 -0400</pubDate>
<link>http://www.devshed.com/c/a/Flash/An-Overview-of-Flash-and-ActionScript/?kc=rss</link>
<description>
<![CDATA[You can find Flash almost everywhere on the web, adding its magic touch to web sites. ActionScript makes it work. If you're thinking of making your web site a little more flashy, keep reading for an overview.<br/>   -  Flash has become one of the most recognizable technologies used on the Internet today. There is good reason that this individual developers tool is so well-known; websites designed with Flash have a tendency to stand out and simply look much better than those that do not feature it. Flash websites a...]]></description>
<guid>http://www.devshed.com/c/a/Flash/An-Overview-of-Flash-and-ActionScript/?kc=rss</guid>
</item>
<item><title>Building Web Forms In Flash</title>
<pubDate>Wed, 07 Aug 2002 00:00:00 -0400</pubDate>
<link>http://www.devshed.com/c/a/Flash/Building-Web-Forms-In-Flash/?kc=rss</link>
<description>
<![CDATA[In addition to building animation clips on the fly, Flash can
also be used to build simple Web forms to collect user data on your Web
site. This article demonstrates the process, showing you how to build
simple Flash forms and link them to server-side scripts for further
processing.<br/>   -   Flash forms! , yelled the Developer, tugging at his goatee in exasperation. 
 Flash forms? Flash? Forms? Are you nuts? Has you brain gone AWOL? Do you know 
how long they'll take to load up? And how slow they'll be? And...listen, go away 
and bug someone else, willya? Some of us have work to do!...]]></description>
<guid>http://www.devshed.com/c/a/Flash/Building-Web-Forms-In-Flash/?kc=rss</guid>
</item>
<item><title>Building Data-Driven Flash Movies</title>
<pubDate>Tue, 23 Jul 2002 00:00:00 -0400</pubDate>
<link>http://www.devshed.com/c/a/Flash/Building-DataDriven-Flash-Movies/?kc=rss</link>
<description>
<![CDATA[Contrary to what you might think, Flash isn't just all tweens
and motion blurs. The application comes with powerful data-retrieval
capabilities, which allow you to hook your Flash movie clips up to a
database (or any other external data source) and dynamically build movie
clips that are easy to update and modify. Find out more, in this rough
guide to the data-driven Flash universe.<br/>   -  So you've figured out the basics of the Flash toolbox, created your first tween, 
and added some wild animation to your Web site. You've built animation clips 
with fading reverbs, and created buttons which change shape as you mouse over 
them. And you're wondering what to do next.Well, wonder no...]]></description>
<guid>http://www.devshed.com/c/a/Flash/Building-DataDriven-Flash-Movies/?kc=rss</guid>
</item>
<item><title>Flash 101 (part 6): The Final Countdown</title>
<pubDate>Wed, 31 Jan 2001 00:00:00 -0500</pubDate>
<link>http://www.devshed.com/c/a/Flash/Flash-101-part-6-The-Final-Countdown/?kc=rss</link>
<description>
<![CDATA[In the final part of our introductory Flash tutorial, find out
how to add sound to your Flash movie, organize your movie into scenes,
share symbols across different movie clips, and import GIFs and JPEGs into
your animation sequence.<br/>   -  Well, we're almost at the end of this wild ride I like to call Flash 101. If 
you've been following along, you're probably heaving a sigh of relief that this 
tutorial is almost over, and you can now get down to actually working with Flash 
5.Not so fast, though - I still have a few minutes left,...]]></description>
<guid>http://www.devshed.com/c/a/Flash/Flash-101-part-6-The-Final-Countdown/?kc=rss</guid>
</item>
<item><title>Flash 101 (part 5): Spiralling Out Of Control</title>
<pubDate>Thu, 25 Jan 2001 00:00:00 -0500</pubDate>
<link>http://www.devshed.com/c/a/Flash/Flash-101-part-5-Spiralling-Out-Of-Control/?kc=rss</link>
<description>
<![CDATA[This week, find out why movie clip symbols are a Good Thing, and
learn to add interactivity to your Flash movies with the built-in Actions.
And when you're done, use the new Flash Projector to distribute your movies
to all and sundry. Who needs Hollywood when you can just roll your own?!<br/>   -  The last time out, I showed you how to create simple Flash buttons, and attach 
actions to them. But that's just the tip of the iceberg - there's a whole lot 
more you can do with the built-in Flash actions.This week, I'm going to 
expand on that theme, with demonstrations and illustrations of ho...]]></description>
<guid>http://www.devshed.com/c/a/Flash/Flash-101-part-5-Spiralling-Out-Of-Control/?kc=rss</guid>
</item>
<item><title>Flash 101 (Part 4): Don't Touch Me!</title>
<pubDate>Wed, 10 Jan 2001 00:00:00 -0500</pubDate>
<link>http://www.devshed.com/c/a/Flash/Flash-101-Part-4-Dont-Touch-Me/?kc=rss</link>
<description>
<![CDATA[In this article, learn about the text tool, experiment with a few text
effects, and find out all about a new type of Flash symbol: the button.<br/>   -  In the very first article of this series, I gave you a quick tour of the Flash 
toolbox, and explained what the various tools were used for. However, if you 
were paying attention, you'll know that I deliberately missed out the Text tool, 
used when adding text to your Flash movie.In this week's ...]]></description>
<guid>http://www.devshed.com/c/a/Flash/Flash-101-Part-4-Dont-Touch-Me/?kc=rss</guid>
</item>
<item><title>Flash 101 (part 3): Bouncing Around</title>
<pubDate>Wed, 27 Dec 2000 00:00:00 -0500</pubDate>
<link>http://www.devshed.com/c/a/Flash/Flash-101-part-3-Bouncing-Around/?kc=rss</link>
<description>
<![CDATA[Last time, you learned the basics of animation by creating a
frame-by-frame motion clip. This time, find out how Flash's powerful
tweening tools can help you create good-looking animation clips with
minimal time and effort. Also covered: shape hints and motion guides.
<br/>   -  If you've been following along, you should now have some idea about how basic 
frame-by-frame animation works in Flash. But animating a sequence one frame 
after another is a tedious process - especially when the sequence is a complex 
one - and Flash comes with some powerful tools to assist in t...]]></description>
<guid>http://www.devshed.com/c/a/Flash/Flash-101-part-3-Bouncing-Around/?kc=rss</guid>
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