| ||Date ||Title ||Author ||Hits |
| || 12-09-08 || ||A.P.Rajshekhar ||45407 |
Lighting is one of the components of a game that can provide an immersive reality to the player -- or be so distracting that playing becomes difficult. To ease working with lighting, OpenGL provides simplified API. The focus of this discussion will be on the basics of using lighting API provided by OpenGL. This article is the latest part in a multi-part series on game programming with OpenGL and SDL.
| || 12-05-07 || ||A.P.Rajshekhar ||47740 |
Colors magically bring a scene to life. No matter how interesting the plot is, how engrossing the special effects are, if the color combinations are not accurate or the colors are tepid, the liveliness of the game suffers. In short, it is the combination of and correct usage of colors that decide what the scene and eventually the whole game will be like.
| || 08-28-07 || ||A.P.Rajshekhar ||86580 |
Animation is the backbone of immersive experience in any game. This applies to both 2-D and 3-D games without exception. Hence, in order to create a seamless and immersive game environment, one must first understand the whys and wherefores of animation. One of the advantages that OpenGL has over other graphics and gaming toolkits is that in OpenGL, animation APIs are not low-level.
| || 07-10-07 || ||A.P.Rajshekhar ||57043 |
SDL helps to provide a framework on which to build games. OpenGL is the graphic library most commonly used with this framework. This article shows you how these two technologies work together.
| || 05-16-07 || ||A.P.Rajshekhar ||109169 |
In the world of gaming, SDL provides the entire necessary infrastructure. This would have become clear from previous articles in this series. Infrastructure is to a game what a skeleton is to a human body. But without muscles, no locomotion is possible. So working with the body analogy, SDL provides the skeletal structure to build the game whereas the flesh, blood and skin are provided by 2D and 3D graphics libraries.
| || 03-27-07 || ||A.P.Rajshekhar ||78481 |
When we think of video games, we often think of the music and sounds that accompany them. Providing those special effects used to be very difficult. Keep reading to learn how SDL makes this important task very easy.
| || 02-05-07 || ||A.P.Rajshekhar ||56862 |
If you have found yourself struggling with pixel-level graphics and/or user input for your games, this is the article for you. You will learn how to handle these tasks using SDL. This is the second part of a series on game programming with SDL.
| || 12-27-06 || ||A.P.Rajshekhar ||141757 |
Game programmers using OpenGL have often been forced to make a choice between using a library that is platform independent but doesn't use all the available resources, or powerful but platform dependent. Simple Directmedia Layer (SML) offers a third way. This article will give you a taste of its capabilities.
| || 04-13-04 || ||Melonfire ||154310 |
Always wanted to set up your own radio station? Well, with the Icecast broadcasting system, you can set up a multi-channel radio station on your home or office network. The best part? You get to pick the tracks.
| || 11-21-02 || ||icarus, (c) Melonf... ||78447 |
Take a tour of SMIL, the Synchronized Multimedia Integration Language, and find out how you can use it to quickly and rapidly build Web-based multimedia offerings incorporating multiple media types.