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XSL Basics (part 2)
By: icarus, (c) Melonfire
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  • Rating: 4 stars4 stars4 stars4 stars4 stars / 4
    2001-08-31

    Table of Contents:
  • XSL Basics (part 2)
  • Mercury Rising
  • The Number Game
  • A Node By Any Other Name
  • Looping The Loop
  • Sorting Things Out
  • Be Cool
  • Flavour Of The Month
  • Endgame

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    XSL Basics (part 2) - Endgame


    (Page 9 of 9 )

    And that's about it. Over the course of this article, I've expanded your understanding of the basic XSLT vocabulary by demonstrating how to use conditional constructs and loops, together with examples of how XSLT allows you to dynamically create elements, attributes and other nodes in the result tree. I've also demonstrated the basics of XSLT variables, numbering and sorting, taught you how to make a spicy chicken dish, and provided you with a list of movies to watch this weekend. Whew!

    In case you're looking for more XSLT references - well, the Web is full o' them.

    The XSLT specification, at http://www.w3.org/TR/xslt.html

    XSLT.com's tutorial section, at http://www.xslt.com/resources_tutorials.htm

    XML.com's XSLT tutorials, at http://www.xml.com/pub/rg/135

    The XSL FAQ, at http://www.dpawson.co.uk/xsl/xslfaq.html

    The W3C's list of useful XSLT resources, with links to tutorials and software, at http://www.w3.org/Style/XSL/

    Take care, and I'll see you soon!
    DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware.

     

       

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