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Endgame - XML

Now that you know the basics, this article explains how to use XML's more advanced constructs to author complex XML documents. Entities, namespaces, CDATA blocks, processing instructions - they're all in here, together with aliens, idiots, secret agents and buried treasure.

  1. XML Basics (part 2)
  2. Splitting Up
  3. Eating Humble PI
  4. XML And Alcohol
  5. The Name Game
  6. An Entity In The Attic
  7. Digging For Treasure
  8. The Man From IDIOT
  9. Endgame
By: icarus, (c) Melonfire
Rating: starstarstarstarstar / 5
July 28, 2001

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And that's about it for this crash course in XML theory. You now know enough to begin encoding XML documents on your own, as well as begin reading some of the more advanced material available on the subject. Here are a few links to get you started:

The W3C's XML specification, at http://www.w3.org/TR/2000/REC-xml-20001006

The Annotated XML specification, at http://www.xml.com/pub/a/axml/axmlintro.html

The W3C's Namespaces in XML specification, at http://www.w3.org/TR/1999/REC-xml-names-19990114/

Microsoft's XML Web site, at http://msdn.microsoft.com/xml/default.asp

XML.com, one of the best Web sites for articles and columns on XML, at http://www.xml.com/

XML articles and papers at http://xml.coverpages.org and http://www.xml-zone.com/articles.asp

Don't stray too far, though - what you've just learned is merely the tip of a very large iceberg, and over the next few weeks, I'll be delving into the next level of detail, discussing things like DTD design, XSL transformations and XLink data linkages.

See you soon!

This article copyright Melonfire 2001. All rights reserved.

>>> More XML Articles          >>> More By icarus, (c) Melonfire

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