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XML Basics (part 2)

Now that you know the basics, this article explains how to use XML's more advanced constructs to author complex XML documents. Entities, namespaces, CDATA blocks, processing instructions - they're all in here, together with aliens, idiots, secret agents and buried treasure.

TABLE OF CONTENTS:
  1. XML Basics (part 2)
  2. Splitting Up
  3. Eating Humble PI
  4. XML And Alcohol
  5. The Name Game
  6. An Entity In The Attic
  7. Digging For Treasure
  8. The Man From IDIOT
  9. Endgame
By: icarus, (c) Melonfire
Rating: starstarstarstarstar / 5
July 28, 2001

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In the first part of this article, I examined the need and rationale for XML, together with a brief look at the rapidly-increasing number of XML-related technologies. I discussed the basic structure and components of an XML document, played with the document prolog, and spent some time explaining how elements and attributes work. I also explained the difference between well-formed and valid XML, and demonstrated how the document prolog can be used to link an XML document to a DTD.

In this concluding article, I'll be examining some of the other things that go into an XML document, including CDATA, processing instructions, namespaces and entity references. Don't even think about going anywhere!

This article copyright Melonfire 2001. All rights reserved.

 
 
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