SunQuest
 
       Practices
  Home arrow Practices arrow Page 2 - Writing A User Manual (part 1)
Dev Shed Forums 
Administration  
AJAX  
Apache  
BrainDump  
DHTML  
Flash  
Java  
JavaScript  
Multimedia  
MySQL  
Oracle  
Perl  
PHP  
Practices  
Python  
Reviews  
Security  
Style-Sheets  
Web Services  
XML  
Zend  
Zope  
Forums Sitemap 
IBM® developerWorks 
Sun Developer Network 
Dedicated Servers 
E-Commerce Hosting 
Linux Web Hosting 
Managed Hosting 
Small Business Hosting 
Actuate Whitepapers 
VeriSign Whitepapers 
VPS Hosting 
Weekly Newsletter

 
Developer Updates  
Free Website Content 
IBM developerWorks
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
PRACTICES

Writing A User Manual (part 1)
By: Deepa L, (c) Melonfire
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 5 stars5 stars5 stars5 stars5 stars / 20
    2002-12-27

    Table of Contents:
  • Writing A User Manual (part 1)
  • Step By Step
  • Asking The Hard Questions
  • Making Friends And Influencing People
  • Being Conventional

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT

    Stay one step ahead of the competition. Evaluate and give feedback on some of the hottest web development tools on the market today. Make your opinion heard! Click Here

    Writing A User Manual (part 1) - Step By Step


    (Page 2 of 5 )

    One of the first decisions project managers face is whether the usermanual should be a development team production, or whether a technicalwriter should be assigned the job. Practically, this decision is afunction of the size and budget of the project, but an understanding ofa technical writer's contribution helps in making an informed choice.

    While the developer's responsibility is to be an expert on thestructure, features and working of the software, the technical writer isresponsible for understanding the users' mindset - their expectations,present level of expertise and possible questions - and then formulatingthe best way to communicate with them. The quality (ability tocommunicate) of the support documentation directly affects the level ofafter-sales support required. Since technical writers are trained in theblack art of communication, it usually makes more sense to hire one forthe support documentation needed, rather than have a developer do it.

    Documentation, as a process, begins (ideally!) right at the point wherethe development team has finalized the software design, because:
    1. That provides enough fodder for you, the writer, to start planningthe structure of the manual.
    2. You have a better chance of understanding the software if you askquestions (lots of them!) while it's still in development.Post-development, the team is usually into the next project, and you endup doing a lot of backtracking and guesswork.
    3. The project schedule will typically never allow time betweendevelopment and delivery for anything more than very superficialdocumentation.
    4. Most important, the ideal scenario is to release the documentation intime for the software testing, so that the test team tests the documentsas well as the software simultaneously.
    An organized process of documentation will usually have the followingphases:
    1. Planning
    2. Stylesheet creation
    3. Development
    4. Review
    5. Version management
    6. Delivery
    In this article, I'll be focusing on the first two steps, with a list ofthings you should keep in mind when formulating the structure and styleof your manual.

    More Practices Articles
    More By Deepa L, (c) Melonfire


       · This article contains almost all the information about writing a user manual.This...
       · Is this a play off of "your mileage may vary", but in this case should be...
     

       

    PRACTICES ARTICLES

    - Finishing the System`s Outlines
    - The System in So Many Words
    - Basic Data Types and Calculations
    - What`s the Address? Pointers
    - Design with ArgoUML
    - Pragmatic Guidelines: Diagrams That Work
    - Five-Step UML: OOAD for Short Attention Span...
    - Five-Step UML: OOAD for Short Attention Span...
    - Introducing UML: Object-Oriented Analysis an...
    - Class and Object Diagrams
    - Class Relationships
    - Classes
    - Basic Ideas
    - Choosing the Right Team
    - Trees





    © 2003-2008 by Developer Shed. All rights reserved. DS Cluster 6 hosted by Hostway