Practices
  Home arrow Practices arrow Page 4 - The Importance Of Interface Text (part 1)
Dev Shed Forums  
Administration  
AJAX  
Apache  
BrainDump  
DHTML  
Flash  
Java  
JavaScript  
Multimedia  
MySQL  
Oracle  
Perl  
PHP  
Practices  
Python  
Reviews  
Security  
Smartphone Development  
Style-Sheets  
Web Services  
XML  
Zend  
Zope  
Mobile Linux  
App Generation ROI  
IBM® developerWorks  
Forums Sitemap  
E-Commerce Hosting  
Linux Web Hosting  
Managed Hosting  
Small Business Hosting  
VPS Hosting  
Weekly Newsletter

 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid  
Request Media Kit
Contact Us  
Site Map  
Privacy Policy  
Support  
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
Google.com  
PRACTICES

The Importance Of Interface Text (part 1)
By: Deepa L, (c) Melonfire
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: starstarstarstarstar / 4
    2003-03-19


    Table of Contents:
  • The Importance Of Interface Text (part 1)
  • Form Versus Function
  • The First Date
  • Cheat Sheet
  • Matching It All Up

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      error-file:tidyout.log Del.ici.ous error-file:tidyout.log Digg
      error-file:tidyout.log Blink error-file:tidyout.log Simpy
      error-file:tidyout.log Google error-file:tidyout.log Spurl
      error-file:tidyout.log Y! MyWeb error-file:tidyout.log Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article

     
     
    ADVERTISEMENT


    The Importance Of Interface Text (part 1) - Cheat Sheet
    ( Page 4 of 5 )

    The process for developing all interface text is a largely iterative one, especially since, in real-world situations, there is only progressive understanding of the customer's demands. However, I believe the following ideas on both resource requirements and development process are fairly helpful:
    • At the time of capturing requirements, an effort should be made to acquire a set of internal documentation used or referred to by the users. This would be your best source for the vocabulary the users are familiar with.
    • Usually, a discussion of the manual processes that the application is supposed to automate or replace is done at the time of capturing requirements, and is a part of the requirements specification. Study this comparison to figure out which tasks/actions are going to change and how. Once you have ascertained this, you need to figure out how to word the changed tasks/actions so as to retain association for the users in the application.
    • Understand user profiles, especially the types of applications they have been working with in the past. This will give you a great idea of the terminology and jargon they are already familiar with.
    • The initiation of the interface development process is when the interface design team is asked to deliver an interface template for the prototype. This comprises:
      1. A template for the different kinds of screens in the application - the search screens, the forms, the confirmation screens, the configuration screens, and so on.
      2. Samples of buttons and control bars to be used across the interface.
      3. Fonts and decisions regarding the styling of the interface - typeface options, font sizes and colors to be used.
    While developing the template for each kind of screen, the interface designers may pick up the most important ones and develop them fully, complete with control buttons, user input boxes and field labels. This, obviously, requires the interface text pertaining to those particular screens to be delivered in full prior to prototype completion.

    The essential thing before you get down to making any deliveries, however "prototype" they may be, is to get your arms around the conventions to be followed for your interface text. The attempt should be to deliver something that is as well-cooked as possible, so as to exemplify in detail how the rest of the text is to be developed. Once this is done, developing the rest of the product will be streamlined and hassle-free.

    Also, since the prototype is something the customer normally takes an interest in, this is a great opportunity to get feedback on the interface text - so again, the more refined the deliverable, the more real the feedback. Otherwise, whatever you deliver in the first shot is probably what you - and your users - will live with for a long, long time.

     
     
    >>> More Practices Articles          >>> More By Deepa L, (c) Melonfire
     

       

    PRACTICES ARTICLES

    - More Techniques for Finding Things
    - Finding Things
    - Finishing the System`s Outlines
    - The System in So Many Words
    - Basic Data Types and Calculations
    - What`s the Address? Pointers
    - Design with ArgoUML
    - Pragmatic Guidelines: Diagrams That Work
    - Five-Step UML: OOAD for Short Attention Span...
    - Five-Step UML: OOAD for Short Attention Span...
    - Introducing UML: Object-Oriented Analysis an...
    - Class and Object Diagrams
    - Class Relationships
    - Classes
    - Basic Ideas





    © 2003-2009 by Developer Shed. All rights reserved. DS Cluster 5 Hosted by Hostway
    For more Enterprise Application Development news, visit eWeek