Practices
  Home arrow Practices arrow Page 6 - The Art Of Software Development (part ...
Dev Shed Forums 
Administration  
Apache  
BrainDump  
DHTML  
Flash  
Java  
JavaScript  
Multimedia  
MySQL  
Oracle  
Perl  
PHP  
Practices  
Python  
Reviews  
Security  
Style-Sheets  
Web Services  
XML  
Zend  
Zope  
Forums Sitemap 
IBM® developerWorks 
Dedicated Servers 
E-Commerce Hosting 
Linux Web Hosting 
Managed Hosting 
Small Business Hosting 
Download TestComplete 
VPS Hosting 
Weekly Newsletter

 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
PRACTICES

The Art Of Software Development (part 2): Designing For Simplicity
By: Vikram Vaswani, (c) Melonfire
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 4 stars4 stars4 stars4 stars4 stars / 4
    2002-09-03

    Table of Contents:
  • The Art Of Software Development (part 2): Designing For Simplicity
  • The Best Laid Plans...
  • Building Blocks
  • Drawing Class
  • All Used Up
  • Testing Times
  • Different Strokes, Different Folks

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
     
    ADVERTISEMENT

    PCmover - $15 Off with Coupon Code CJPH7Q

    The Art Of Software Development (part 2): Designing For Simplicity - Testing Times
    (Page 6 of 7 )

    Finally, you should also spend some time putting together an acceptancetest plan for the project. This plan outlines the test cases that mustbe passed in order for the application to be accepted by the customer.All the test scenarios in the acceptance test plan must correlate to therequirements previously specified in the requirements document. Failureof any of these test cases will imply that the application is notcompliant with the requirements specified in the initial phase, and maytherefore be rejected by the customer.

    Typically, an acceptance test plan consists of the following:
    1. Introduction: This section introduces the test plan, indicating thegoals of the test, the schedule, the level of testing and the resolutionprocedure in the event of a test case failure.

    2. Test cases: This section consists of test cases to see if thesoftware meets the the various requirements specified in thepreviously-agreed requirements document. Each test case must beaccompanied with a description outlining the test procedure, requiredinput(s), expectedoutput(s) and rules for determining whether or not the test wassuccessful.

    3. Traceability matrix: This matrix maps each test case to a requirementfrom the requirements document, in order to ensure that every requestedfeature is correctly implemented.
    Like the requirements document, this acceptance test plan must beaccepted and signed off on by the customer.

    It should be noted that although I've put the development of this plannear the end of the pre-implementation phase, it should actually becloser to the beginning. Most of the time, this acceptance test plan isdelivered to the customer at the time of requirements analysis, in orderto give him or her confidence about the features that will be in thefinal software release. However, exigencies of time and cost may make itimpractical to develop this plan during the early phases of pitching aproject, especially if the project is a small- to medium-sized one. Thatsaid, you should make it a point to deliver the acceptance test planbefore actual implementation begins.

    More Practices Articles
    More By Vikram Vaswani, (c) Melonfire


     

       

    PRACTICES ARTICLES

    - The System in So Many Words
    - Basic Data Types and Calculations
    - What`s the Address? Pointers
    - Design with ArgoUML
    - Pragmatic Guidelines: Diagrams That Work
    - Five-Step UML: OOAD for Short Attention Span...
    - Five-Step UML: OOAD for Short Attention Span...
    - Introducing UML: Object-Oriented Analysis an...
    - Class and Object Diagrams
    - Class Relationships
    - Classes
    - Basic Ideas
    - Choosing the Right Team
    - Trees
    - Basic Array Searching in C++

     
    Accelerating Trading Partner Performance
     
    Competing on Analytics
     
    Cost Effective Scaling with Virtualization and Coyote Point Systems
     
    Five Checkpoints to Implementing IP Telephony
     
    Hosted Email Security: Staying Ahead of New Threats
     




    © 2003-2008 by Developer Shed. All rights reserved. DS Cluster 6 hosted by Hostway