Practices
  Home arrow Practices arrow Page 8 - Introducing UML: Object-Oriented Analysis and Design
Dev Shed Forums  
Administration  
AJAX  
Apache  
BrainDump  
DHTML  
Flash  
Java  
JavaScript  
Multimedia  
MySQL  
Oracle  
Perl  
PHP  
Practices  
Python  
Reviews  
Security  
Smartphone Development  
Style-Sheets  
Web Services  
XML  
Zend  
Zope  
Mobile Linux  
App Generation ROI  
IBM® developerWorks  
Forums Sitemap  
E-Commerce Hosting  
Linux Web Hosting  
Managed Hosting  
Small Business Hosting  
VPS Hosting  
Weekly Newsletter

 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid  
Request Media Kit
Contact Us  
Site Map  
Privacy Policy  
Support  
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
Google.com  
PRACTICES

Introducing UML: Object-Oriented Analysis and Design
By: Apress Publishing
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: starstarstarstarstar / 89
    2005-07-21


    Table of Contents:
  • Introducing UML: Object-Oriented Analysis and Design
  • Analysis
  • UML
  • UML Diagrams
  • Component Diagrams
  • Package Diagrams
  • It’s All About Communication
  • Summary

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      error-file:tidyout.log Del.ici.ous error-file:tidyout.log Digg
      error-file:tidyout.log Blink error-file:tidyout.log Simpy
      error-file:tidyout.log Google error-file:tidyout.log Spurl
      error-file:tidyout.log Y! MyWeb error-file:tidyout.log Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article

     
     
    ADVERTISEMENT


    Introducing UML: Object-Oriented Analysis and Design - Summary
    ( Page 8 of 8 )

    I began this chapter with a quick overview of some of the main concepts underpinning Object-Oriented development and seeing how these apply to the process of Analysis and Design. Next, I discussed how modeling can help you not only design a better system, but also develop a better understanding of that system and how it should work.

    In the second half of this chapter, we dipped our toes in the waters of UML— taking a quick look at some of the different types of diagram—but it’ll be time to jump right in during the next chapter.

    Exercise Solutions

    Solutions to Exercise 101

    1. The system creates a kennel assignment, a mapping of a pet to a specific pen.

    2. The system closes the kennel assignment.

    3. Checking a pet in or checking a pet out.

    4. Logging a medical problem.

    Solutions to Exercise 102

    1. Enter the pet’s name. Find available kennel space. Assign the kennel to the pet.

    2. Enter the pet’s personal data. Create a new record for the pet.

    Solutions to Exercise 103

       1.  ICareGiving.

        2.  Reservation Center through the IReservations interface. 
            Accounting Center through the IAccounting interface.

        3.  Intercom, telephone, email, and postal.

    Solutions to Exercise 104

       1.  Care Giver Center, Vet Record Page, ICareGiving interface,  
            and ICommunications interface.

       2.  Care Giver and Veterinarian.

        3.  ICareGiving.

       4.  Via a telephone contact.

    Solutions to Exercise 105

    1. Pet Record, Reservation Record, and Kennel Space.

    2. Create and Close.

    3. Name, Species, Breed, Owner, and Schedule.

    4. Kennel Number, Building, Size, and Status.

    Solutions to Exercise 106

    1. Specifications Completed.

    2. Construction Completed (from Defined), Pet Checked Out (from In Use), and Pet Relocated (also from In Use).

    3. Deconstructed.

       4. Via a Pet Checked Out event or a Pet Relocated event,
           followed by a Dismantled event. This prevents the system from
           having a pet with no defined pen. (Can’t have the dogs running
           loose!)

    Solutions to Exercise 107

    1. Accounting center and reception center.

    2. Via the modem.

    3. Via the Internet.

    4. According to this diagram, the only path possible is through the KMS server. Although the diagram doesn’t explicitly state this, the likely approach is that the care giver station updates information in the central database, and the reception center reads this updated data.

    Solutions to Exercise 108

    1. Care Giver Classes, Accounting Classes, Reservation Classes, and KMS Central Classes.

    2. KMS Interfaces and KMS Database Classes.


        1. Grady Booch, Object-Oriented Analysis and Design with
           Applications
    , Second Edition (Addison-Wesley, 1994). This is the
           classic work on OOAD, and a must-read.

        2. Steve McConnell, Code Complete: A Practical Handbook of 
           Software Construction
    (Microsoft Press, 1993), pp. 81–93, 116–
           130, 150. McConnell provides far more information
    on code 
           design than I can cover here.

       3. See http://www.cuttysark.org.uk/ for pictures and the history
           of this vessel.   

       4. Steve McConnell, Software Project Survival Guide (Microsoft
           Press, 1997), p. 29

       5. Kent Beck, Extreme Programming Explained: Embrace Change 
          (Addison Wesley, 1999),
    pp. 21–25

       6. In December 2002, Rational became a division of IBM Corporation.

       7. Martin Fowler and Kendall Scott, UML Distilled, Second Edition
          (Addison-Wesley, 1999), pp. 13–38

       8. Murray R. Cantor, Object-Oriented Project Management with UML
          (John Wiley & Sons, 1998), pp. 98–103

       9. Putnam P. Texel and Charles B. Williams, Use Cases Combined
          with Booch/OMT/UML: Process and Products
    (Prentice Hall,
          1997), pp. 3–9ff.

     10. Ivar Jacoboson, Grady Booch, and James Rumbaugh, The Unified
          Software Development Process
    (Addison-Wesley, 1999)

     11. Scott W. Ambler, Agile Modeling: Effective Practices for eXtreme
          Programming and the
    Unified Process
    (John Wiley & Sons, 2002)

     12. Klutz Press Editors, Draw the Marvel Comics Super Heroes (Klutz
          Press, 1995), pp. 20–32

    13. Scott Adams, The Dilbert Principle (HarperBusiness, 1997), p. 324



     
     
    >>> More Practices Articles          >>> More By Apress Publishing
     

       

    PRACTICES ARTICLES

    - More Techniques for Finding Things
    - Finding Things
    - Finishing the System`s Outlines
    - The System in So Many Words
    - Basic Data Types and Calculations
    - What`s the Address? Pointers
    - Design with ArgoUML
    - Pragmatic Guidelines: Diagrams That Work
    - Five-Step UML: OOAD for Short Attention Span...
    - Five-Step UML: OOAD for Short Attention Span...
    - Introducing UML: Object-Oriented Analysis an...
    - Class and Object Diagrams
    - Class Relationships
    - Classes
    - Basic Ideas





    © 2003-2009 by Developer Shed. All rights reserved. DS Cluster 6 Hosted by Hostway
    For more Enterprise Application Development news, visit eWeek