SunQuest
 
       Practices
  Home arrow Practices arrow Page 5 - Developing an Object Oriented Credit C...
Dev Shed Forums 
Administration  
AJAX  
Apache  
BrainDump  
DHTML  
Flash  
Java  
JavaScript  
Multimedia  
MySQL  
Oracle  
Perl  
PHP  
Practices  
Python  
Reviews  
Security  
Style-Sheets  
Web Services  
XML  
Zend  
Zope  
Forums Sitemap 
IBM® developerWorks 
Sun Developer Network 
Dedicated Servers 
E-Commerce Hosting 
Linux Web Hosting 
Managed Hosting 
Small Business Hosting 
Actuate Whitepapers 
Moblin 
VPS Hosting 
Weekly Newsletter

 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid 
Request Media Kit
Contact Us 
Site Map 
Privacy Policy 
Support 
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
PRACTICES

Developing an Object Oriented Credit Card Transaction Processor
By: David Fells
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: 5 stars5 stars5 stars5 stars5 stars / 23
    2004-09-21

    Table of Contents:
  • Developing an Object Oriented Credit Card Transaction Processor
  • Principles
  • Approaching the Problem
  • Digging In
  • Factory Work
  • Conclusion

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      Del.ici.ous Digg
      Blink Simpy
      Google Spurl
      Y! MyWeb Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article
     
     
    ADVERTISEMENT

    Be the architects of evolution and help create the mobile internet future. It’s your move---enter to win here!

    Developing an Object Oriented Credit Card Transaction Processor - Factory Work


    (Page 5 of 6 )

    You are probably already wondering why this page is named Factory Work. To satisfy that curiosity, consider what a factory does. Put simply, a factory works under given parameters to produce a desired product. How is this applicable to the problem at hand? Well, we want our ETFTransaction object to be capable of utilizing any Merchant that we provide a class for. To allow this without hard coding the ETFTransaction object, we have to provide an intermediary class, a Factory class, to provide the proper Merchant object to the ETFTransaction object. The purpose of our factory is this: take a parameter object and return the appropriate Merchant object to the ETFTransaction object. Let's look at a definition:

    public class ETFPaymentServiceFactory {
    protected:
     ETFPaymentServiceFactory();
    private:
     ETFPaymentServiceFactory* _instance;
    public:
     ETFPaymentServiceFactory* Instance();
     ETFPaymentService* Create(ETFPaymentMethod*);
    }

    We would extend our ETFTransaction object again:

    public class ETFTransaction {
    public:
     ETFTransaction(ETFPaymentMethod*);
     bool Execute();
    private:
     ETFPaymentMethod* _pm;
     ETFPaymentService* _ps;
    }

    You will note that the constructor is protected; this is because we do not wish to allow this object to be instantiated more than once. _instance is a reference to the sole instance of this object. Obviously you cannot use this method in PHP, but there are ways. The Instance() method would look something like this:

    ETFPaymentServiceFactory* Instance() {
     if (_instance = 0) {
      _instance = new ETFPaymentServiceFactory;
     }
     return _instance;
    }

    To use the factory, we would have code such as this:

    ETFPaymentMethod* pm = new ETFPaymentMethod;
    ETFTransaction* trans = new ETFTransaction(pm);

    bool Execute:ETFTransaction() {
     ETFPaymentServiceFactory* factory = ETFPaymentServiceFactory::Instance();
     _ps = factory->Create(pm);
    }

    So now we've outlined how our Transaction object will go about getting a Payment Service object, but we still have not defined an interface for the ETFPaymentService class. Let's do so now:

    public class ETFPaymentService {
    public:
     ETFPaymentService();
     virtual bool SendRequest();
    private:
     ETFPaymentMethod* _pm;
     virtual bool SupportsPaymentMethod();
    }

    As you can see, this is the abstract class for all Payment Services to inherit from; you would see objects like AuthorizeNet:ETFPaymentService and LinkPoint:ETFPaymentService to handle specific requests. We could simply add a call to _ps->SendRequest() in our Execute:ETFTransaction function to process the ETF. The private method of ETFPaymentService SupportsPaymentMethod() is used internally to check against whatever data registry we have provided to ensure that the PaymentMethod object represents and Payment Method that our Payment Service is capable of handling.

    Lastly, we would add a method such as the following to allow retrieval of status information from our ETFTransaction object. We would also want a method to store messages from our Payment Service. The way these messages are represented in XML from the Payment Service are not important to this discussion, because they will be adapted to fit the interface of a generic ETFMessage object.

    bool isApproved:ETFTransaction();

    public class ETFMessage {
    public:
     ETFMessage(int code);
     int GetMessage();
    private
     int _code;
     string* _message;
    }

    And add this to our ETFTransaction class:

    public:
     ETFMessage* CurrentMessage();
     bool NextMessage();
    private:
     ETFMessage* messages[];

    You see a basic Iterator pattern here, which could be expanded if you want. We simply want to provide a standard method of message retrieval to our client.

    Now that it is established how our objects will interact, and we have an idea how the objects will receive their parameters, we can briefly discuss client implementation. To review the process involved in using these classes, we have the following steps:

    1. Create a structure from our registry representing available Payment Methods and Payment Services.

    2. Once the Method has been selected by the customer using the website, relative to the Service selected by the site administrator, create our Address and Payment Method objects.

    3. Create our Transaction Object.

    4. Call the Execute() method of our Transaction object.

    5. Check the status of our transaction and review any messages.

    And... viola! That's it. Now that we have a design, the rest is gravy. Remember that routines and functions will do whatever you want them to do -- it is the design that truly makes a system work.

    More Practices Articles
    More By David Fells


     

       

    PRACTICES ARTICLES

    - More Techniques for Finding Things
    - Finding Things
    - Finishing the System`s Outlines
    - The System in So Many Words
    - Basic Data Types and Calculations
    - What`s the Address? Pointers
    - Design with ArgoUML
    - Pragmatic Guidelines: Diagrams That Work
    - Five-Step UML: OOAD for Short Attention Span...
    - Five-Step UML: OOAD for Short Attention Span...
    - Introducing UML: Object-Oriented Analysis an...
    - Class and Object Diagrams
    - Class Relationships
    - Classes
    - Basic Ideas




    © 2003-2008 by Developer Shed. All rights reserved. DS Cluster 6 hosted by Hostway