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PRACTICES

Basic Data Types and Calculations
By: Apress Publishing
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    2005-09-08


    Table of Contents:
  • Basic Data Types and Calculations
  • Performing Simple Calculations
  • Try It Out: Integer Arithmetic in Action
  • Try It Out: Fixing the Appearance of the Output
  • Try It Out: Using Integer Variables
  • The Assignment Operator
  • Incrementing and Decrementing Integers
  • Numerical Functions for Integers
  • Floating-Point Operations
  • Try It Out: Floating-Point Arithmetic
  • Try It Out: Yet More Output Manipulators
  • Working with Characters
  • Functional Notation for Initial Values
  • Exercises

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    Basic Data Types and Calculations - Try It Out: Yet More Output Manipulators
    ( Page 11 of 14 )

    Here’s the same code as in the previous “Try It Out” exercise, except that it uses additional manipulators to improve the appearance of the output:

    // Program 2.8 Experimenting with floating point output

    #include #include using std::setprecision; using std::fixed; using std::scientific;

    using std::cout; using std::endl;

    int main() { float value1 = 0.1f; float value2 = 2.1f; value1 -= 0.09f; value2 -= 2.09f;

    cout << setprecision(14) << fixed;

    cout << value1 - value2 << endl;

    cout << setprecision(5) << scientific; cout << value1 - value2 << endl;

    return 0; } // Should be 0.01

    // Should be 0.01

    // Change to fixed notation

    // Should output zero

    // Set scientific notation // Should output zero

    When I run the modified program, this is the output I get:

    0.00000000745058 7.45058e-009

    (Continued)

    This code uses three new manipulators. The setprecision() manipulator specifies how many decimal places should appear after the decimal point when you’re outputting a floating-point number. The fixed and scientific manipulators complement one another and choose the format in which a floating-point number should be displayed when they’re written to the stream.

    By default, your C++ compiler will select either scientific or fixed , depending on the particular value you’re outputting, and you saw in the first version of this program that it performed that task admirably. The default number of decimal places isn’t defined in the standard, but five is common.

    Let’s look at the changes made. Apart from the #include for , just as you needed when you were using setw() earlier in the chapter and the additional using declarations, the interest is in these four lines of code:

    cout << setprecision(14) << fixed; // Change to fixed notation
    cout << value1 - value2 << endl; // Should output zero
    cout << setprecision(5) << scientific; // Set scientific notation
    cout << value1 - value2 << endl; // Should output zero

    The first line is easy: you use the manipulators like you used setw() , by sending them to the output stream with the insertion operator. Their effects can then clearly be seen in the first line of output: you get a floating-point value with 14 decimal places and no exponent.

    Note that these manipulators differ from setw() in that they’re modal.In other words, they remain in effect for the stream until the end of the program, unless you set a different option. That’s the reason for the third line in the preceding code—you have to set scientific mode and a precision of 5 explicitly in order to return to “default” behavior. You can see that you’ve succeeded, though, because the second line of output is the same as the one produced by the original program.

    NOTE Actually, the header is only required here for the setprecision() manipulator. Both fixed and scientific are defined in . There are more manipulators to discuss, but the rule is that the ones requiring values (such as setw() and setprecision() ) are defined in , whereas the others are defined in .

    Mathematical Functions

    The standard library header defines a range of trigonometric and numerical functions that you can use in your programs. You’ve already seen the sqrt() function. Table 2-11 presents some other numerical functions from this header that you may find useful.

    Table 2-11. Numerical Functions

    Function

    abs(arg)

    fabs(arg) ceil(arg)

    floor(arg)

    exp(arg) log(arg) log10(arg) pow(arg1, arg2)

    Description

    Returns the absolute value of arg as the same type as arg , where ar g can be of any floating-point type. There are versions of the abs() function declared in the header file for arguments of typ e int and type long.

    as the same type as arg , where ar g can be of any floating-point type. There are versions of the abs() function declared in the header file for arguments of typ e int and type long. arg as the same type as arg , where ar g can be of any floating-point type. There are versions of the abs() function declared in the header file for arguments of typ e int and type long. Returns the absolute value of arg as the same type as arg, where arg can be of any floating-point type. There are versions of the abs() function declared in the header file for arguments of type int and type long.

    Returns the absolute value of arg as the same type as the argument.

    The argument can be int , long , float , double , or long double. Returns a floating-point value of the same type as arg that is the smallest integer greater than or equal to arg , so ceil(2.5) produces the value 3.0. arg can be of any floating-point type.

    Returns a floating-point value of the same type as arg that is the largest integer less than or equal to arg so the value returned by floor(2.5 ) will be 2.0. arg can be of any floating-point type .

    Returns the value of e arg as the same type as arg . arg can be of any

    floating-point type. The log function returns the natural logarithm (to base e) of arg as the same type as arg . arg can be any floating-point type.

    The log10 function returns the logarithm to base 10 of arg as the same

    type as arg . arg can be any floating-point type. The pow function returns the value of arg1 raised to the power arg1, which is arg1arg2. Thus the result of pow(2, 3) will be 8, and the result of pow(1.5, 3) will be 3.375. The arguments can be both of type int or any floating-point type. The second argument, arg2 , may also be of type int with arg1 of type int , or long , or any floating-point type. The value returned will be of the same type as arg1.

    Table 2-12 shows the trigonometric functions that you have available in the header.

    Table 2-12. Trigonometric Functions

    Function Description
    cos(angle) Returns the cosine of the angle expressed in radians that is passed as the argument.
    sin(angle) Returns the sine of the angle expressed in radians that is passed as the
    argument.
    tan(angle) Returns the tangent of the angle expressed in radians that is passed as the argument.
    cosh(angle) Returns the hyperbolic cosine of the angle expressed in radians that is passed as the argument. The hyperbolic cosine of a variable x is given by formula (ex-e-x)/2.
    sinh(angle) Returns the hyperbolic sine of the angle expressed in radians that is passed as the argument. The hyperbolic sine of a variable x is given by the formula (ex+e-x)/2.
    tanh(angle) Returns the hyperbolic tangent of the angle expressed in radians that is passed as the argument. The hyberbolic tangent of a variable x is given by the hyperbolic sine of x divided by the hyperbolic cosine of x.
    acos(arg) Returns the inverse cosine (arccosine) of arg . The argument must be between –1 and +1. The result is in radians and will be from 0 to p.
    asin(arg) Returns the inverse sine (arcsine) of the argument. The argument must be between –1 and +1. The result is in radians and will be from –p/2 to +p/2.
    atan(arg) Returns the inverse tangent (arctangent) of the argument. The result is in radians and will be from –p/2 to +p/2.
    atan2(arg1, arg2) This function requires two arguments of the same floating-point type. The function returns the inverse tangent of arg1/arg2 . The result will be in the range from –p to +p radians and of the same type as the
      arguments.

    The arguments to these functions can be of any floating-point type and the result will be returned as the same type as the argument(s).

    Let’s look at some examples of how these are used. Here’s how you can calculate the sine of an angle in radians:

    double angle = 1.5; // In radians double sine_value = std::sin(angle);

    If the angle is in degrees, you can calculate the tangent by using a value for p to convert to radians:

    float angle_deg = 60.0f; // Angle in degree s const float pi = 1.14159f; const float pi_degrees = 180.0f; float tangent = std::tan(pi*angle_deg/pi_degrees);

    If you know the height of the church steeple is 100 feet and you’re standing 50 feet from the base of the steeple, you can calculate the angle in radians of the top of the

    steeple like this:
    double height = 100.0; // Steeple height- feet
    double distance = 50.0; // Distance from base
    angle = std::atan2(height, distance); // Result in radians

    You can use this value in angle and the value of distance to calculate the distance from your toe to the top of the steeple:

    double toe_to_tip = distance*std::cos(angle);

    Of course, fans of Pythagoras of Samos could obtain the result much more easily, like this:

    double toe_to_tip = std::sqrt(std::pow(distance,2) + std::pow(height, 2);



     
     
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