Working with MySQL and Sessions to Serialize Objects in PHP - The complete list of classes for the example
(Page 5 of 5 )
Finally, for the sake of completeness, below I listed all the classes that I used for constructing the previous example:
// define 'User' class
class User{
var $name;
var $address;
var $email;
function User($userData=array()){
if(!is_array($userData)){
trigger_error('User data must be an
array!',E_USER_ERROR);
}
foreach($userData as $property=>$value){
if($property==''||$value==''){
trigger_error('Invalid values for user
data!',E_USER_ERROR);
}
$this->{$property}=$value;
}
}
// obtain user name
function getName(){
return $this->name;
}
// obtain user address
function getAddress(){
return $this->address;
}
// obtain user email
function getEmail(){
return $this->email;
}
}
// define 'ObjectSerializer' class
class ObjectSerializer{
function ObjectSerializer(){}
function getSerializedObj($obj){
if(!is_object($obj)){
trigger_error($obj.'input parameter must be an
object!',E_USER_ERROR);
}
return serialize($obj);
}
function getUnserializedObj($data){
if(!is_string($data)){
trigger_error($data. 'must be a
string!',E_USER_ERROR);
}
return unserialize($data);
}
}
// define 'MySQL' class
class MySQL {
var $conId; // connection identifier
var $host; // MySQL host
var $user; // MySQL username
var $password; // MySQL password
var $database; // MySQL database
// constructor
function MySQL($options=array()){
// validate incoming parameters
if(count($options)>0){
foreach($options as $parameter=>$value){
if(empty($value)){
trigger_error('Invalid parameter
'.$parameter,E_USER_ERROR);
}
$this->{$parameter}=$value;
}
// connect to MySQL
$this->connectDB();
}
else {
trigger_error('No connection parameters were
provided',E_USER_ERROR);
}
}
// connect to MYSQL server and select database
function connectDB(){
if(!$this->conId=mysql_connect($this->host,$this-
>user,$this->password)){
trigger_error('Error connecting to the
server',E_USER_ERROR);
}
if(!mysql_select_db($this->database,$this->conId)){
trigger_error('Error selecting
database',E_USER_ERROR);
}
}
// perform query
function query($query){
if(!$this->result=mysql_query($query,$this->conId)){
trigger_error('Error performing query
'.$query,E_USER_ERROR);
}
// return new Result object
return new Result($this,$this->result);
}
}
// define 'Result' class
class Result {
var $mysql; // instance of MySQL object
var $result; // result set
function Result(&$mysql,$result){
$this->mysql=&$mysql;
$this->result=$result;
}
// fetch row
function fetchRow(){
return mysql_fetch_array($this->result,MYSQL_ASSOC);
}
// count rows
function countRows(){
if(!$rows=mysql_num_rows($this->result)){
return false;
}
return $rows;
}
// count affected rows
function countAffectedRows(){
if(!$rows=mysql_affected_rows($this->mysql->conId)){
trigger_error('Error counting affected
rows',E_USER_ERROR);
}
return $rows;
}
// get ID from last inserted row
function getInsertID(){
if(!$id=mysql_insert_id($this->mysql->conId)){
trigger_error('Error getting ID',E_USER_ERROR);
}
return $id;
}
// seek row
function seekRow($row=0){
if(!mysql_data_seek($this->result,$row)){
trigger_error('Error seeking data',E_USER_ERROR);
}
}
function getQueryResource(){
return $this->result;
}
}
To wrap up
We’re done now. Over this series, I covered not only the fundamentals of object serialization in PHP, but also some advanced topics, such as the implementation of the magic “__sleep()” and “__wakeup()” functions, and the usage of objects in sessions. Finally, I completed the series by demonstrating how to store serialized objects in MySQL tables, which makes me believe that you have enough code to keep you experimenting for many hours. As usual, see you in the next PHP tutorial!
| DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware. |