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PHP

Building an Image Generator Class with PHP 5
By: Alejandro Gervasio
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    2007-10-01


    Table of Contents:
  • Building an Image Generator Class with PHP 5
  • Defining the basic structure of a image generator class in PHP 5
  • Implementing the buildImageStream() and displayImage() methods
  • Testing the ImageGenerator class

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    Building an Image Generator Class with PHP 5 - Implementing the buildImageStream() and displayImage() methods
    ( Page 3 of 4 )

    As you might have guessed from the concepts that I deployed in the previous section, completing the definition of this image generator PHP class is a process reduced to implementing the respective "buildImageStream()" and "displayImage()" methods that were declared earlier within the class structure.

    Below I have again included the signature of the image generator class in question, including the implementation of the aforementioned class methods.

    Having explained that, here's the complete version of this class, after implementing its corresponding "buildImageStream()" and "displayImage()" methods:

    // define 'ImageGenerator' class

      class ImageGenerator{

       private $width;

       private $height;

       private $bgColor;

       private $textColor;

       private $inputString;

       private $img;

    // initialize input arguments

    public function __construct($inputString='Default Input
    String',$width=400,$height=300,$bgColor='0,0,0',
    $textColor='255,255,255'){

      $this->inputString=$inputString;

       $this->width=$width;

       $this->height=$height;

       $this->bgColor=explode(',',$bgColor);

       $this->textColor=explode(',',$textColor);

       $this->buildImageStream();

    }

    // create image stream

     private function buildImageStream(){

      if(!$this->img=imagecreate($this->width,$this->height)){

       throw new Exception('Error creating image stream');

    }

    // allocate background color on image stream

    imagecolorallocate($this->img,$this->bgColor[0],$this->bgColor
    [1],$this->bgColor[2]);

    // allocate text color on image stream

    $textColor=imagecolorallocate($this->img,$this->textColor
    [0],$this->textColor[1],$this->textColor[2]);

    if(!imagestring($this->img,5,$this->width/2-strlen($this-
    >inputString)*5,$this->height/2-5,$this->inputString,$textColor)){

      throw new Exception('Error creating image text');

     }

    }

    // display image stream on the browser

     public function displayImage(){

      header("Content-type: image/png");

    // display image

      imagepng($this->img);

    // free up memory

      imagedestroy($this->img);

     }

    }

    Certainly, if you take some time to study the signature of the above image generator class, then you'll agree with me that its business logic is quite simple to grasp. As you can see, the implementations for the methods I mentioned a few lines ago are also simple. In the first case, the "buildImageStream()" method performs some basic tasks, like creating the pertinent image stream, then allocating the appropriate foreground and background colors, and finally embedding into the stream the input text that was initially passed to the constructor. Quite easy to follow, right?

    Now, concerning the implementation of the second "displayImage()" method, its functionality is limited to outputting to the browser the respective image stream built previously, in this case using the PNG format via the "imagepng()" function that comes bundled with the GD extension.

    Finally the stream is removed from the web server's memory by calling the "imagedestroy()" function. This procedure should be quite familiar to you if you work with the GD library on a regular basis.

    So far, so good, right? At this point, I have completed the development of the previous "ImageGenerator" class, which behaves like a simple wrapper for the most common functions included with the GD extension.

    However, you probably want to see how this class can be used in the context of a practical example. Therefore, in the course of the last section of this tutorial I'll show you some friendly code samples to give you a better idea of how to put this image generator class to work for you.

    To see how this brand new hands-on example will be developed, please click on the link below and keep reading.



     
     
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