PHP
  Home arrow PHP arrow Page 3 - Beginning PHP4
Dev Shed Forums  
Administration  
AJAX  
Apache  
BrainDump  
DHTML  
Flash  
Java  
JavaScript  
Multimedia  
MySQL  
Oracle  
Perl  
PHP  
Practices  
Python  
Reviews  
Security  
Smartphone Development  
Style-Sheets  
Web Services  
XML  
Zend  
Zope  
Mobile Linux  
App Generation ROI  
IBM® developerWorks  
Forums Sitemap  
E-Commerce Hosting  
Linux Web Hosting  
Managed Hosting  
Small Business Hosting  
VPS Hosting  
Weekly Newsletter

 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid  
Request Media Kit
Contact Us  
Site Map  
Privacy Policy  
Support  
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
PHP

Beginning PHP4
By: Dev Shed
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: starstarstarstarstar / 22
    2000-12-19


    Table of Contents:
  • Beginning PHP4
  • Introduction
  • Laying a Foundation
  • Creating an Image
  • Drawing on our Image
  • Putting it all Together

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      error-file:tidyout.log Del.ici.ous error-file:tidyout.log Digg
      error-file:tidyout.log Blink error-file:tidyout.log Simpy
      error-file:tidyout.log Google error-file:tidyout.log Spurl
      error-file:tidyout.log Y! MyWeb error-file:tidyout.log Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article

     
     
    ADVERTISEMENT


    Beginning PHP4 - Laying a Foundation
    ( Page 3 of 6 )

    As with all things in life, we have to learn to walk before we can run – before we can jump in and start producing the goods, we have a few basics to get through. PHP uses the gd graphics library for all but its most basic image functions. Provided you have a recent version of the library, you can create and manipulate images in a number of different formats; the two most noteworthy are JPEG and PNG. These are both compressed file formats, which means that they use mathematical algorithms to reduce the amount of data required to completely describe the image. They therefore play a very important role in keeping your file sizes small and download times short!

    It's important to be able to recognize where you should use each format – they use quite different compression techniques, and most images will be better suited to one or the other.

    The JPEG format uses lossy compression. What this means is that some of the data in the original image is lost during compression. The format is designed to work best with images like photographs (that's where the "P" in "JPEG" comes from), where there's a lot of subtle shading and not too much fine detail. It's the format to use when a slight loss in quality won't be too apparent to the viewer.

    The PNG format on the other hand is compressed in a lossless fashion. It works best with images that contain lines and large blocks of color, cartoons for example. When the image is uncompressed, it will contain all of its original information. This means that sharp edges and straight lines (which suffer under JPEG compression) will be reproduced faithfully.

    Early versions of gd (and thus PHP) contained support for GIF files, which are similar in many respects to PNG. However, Unisys holds a patent on the LZW compression algorithm used to create fully compressed GIFs, and consequently GIF support has been completely replaced by that for PNG files since gd version 1.6. All is far from lost though, as JPEG and the excellent PNG image encoding formats should be sufficient for all your graphics needs. Before we even look at the technicalities of creating the image, let's go through the steps involved in getting PHP to create an image and display it in the browser:

    This is effectively just a section of memory in which we define an image before outputting it to the browser or to disk.

    Create an image canvas for PHP to work on – this is simply a reserved portion of server memory, onto which the script will "draw" (that is, write data) before outputting it to the browser or disk as an image.

    Draw the picture on the image canvas.

    Send the image to the browser.

    Clean up memory by throwing away the image canvas.



     
     
    >>> More PHP Articles          >>> More By Dev Shed
     

       

    PHP ARTICLES

    - Building Dynamic Queries with Chainable Meth...
    - PHP Encryption and Decryption Methods
    - Building a MySQL Abstraction Class with Meth...
    - Completing a Sample String Processor with Me...
    - Mastering WHILE Loops for PHP and MySQL
    - Method Chaining: Adding More Methods to the ...
    - Method Chaining in PHP 5
    - The Role of Interfaces in Applying the Depen...
    - Dependency Injection: Using a Setter Method ...
    - Using a Model Class with the Dependency Inje...
    - Injecting Objects Using Setter Methods with ...
    - Injecting Objects by Constructor with the De...
    - The Dependency Injection Design Pattern in P...
    - Performing Inferential Statistical Analysis ...
    - Performing Descriptive Statistical Analysis ...





    © 2003-2009 by Developer Shed. All rights reserved. DS Cluster 1 Hosted by Hostway
    Stay green...Green IT