Learning To SMILe - Bedtime Reading (
Page 8 of 8 )
Obviously, this is just the tip of the
iceberg – SMIL 2.0 offers an immense amount of new functionality related to the
timing and sychronization of media clips. I've just shown you the basics in this
tutorial – there are many more attributes in the SMIL 2.0 specification,
covering everything from animation to transition effects, and they allow you to
perform some pretty advanced media manipulation using very simple XML-based
constructs.
In order to find out more about SMIL's capabilities, I'd
strongly suggest you spend some time at the following links:
The official
SMIL 2.0 specification, at
http://www.w3.org/TR/smil20/The
CWI SMIL tutorial, at
http://www.cwi.nl/~media/SMIL/Tutorial/The
WebTechniques SMIL tutorial, at
http://www.webtechniques.com/archives/1998/09/bouthillier/HTML+TIME,
at
http://msdn.microsoft.com/workshop/Author/behaviors/htmltime.aspSMIL
samples, at
http://www.realnetworks.com/resources/samples/smil.htmlThe
RealOne Player, at
http://www.realnetworks.com/The
W3C's SMIL effort, at
http://www.w3.org/AudioVideo/In
case you'd like to read more about SMIL, drop me a line...and, until next time,
stay healthy!
Note: Examples are illustrative only, and are not meant for
a production environment. Melonfire provides no warranties or support for the
source code described in this article. YMMV!