Learning To SMILe - Bedtime Reading (Page 8 of 8 )
Obviously, this is just the tip of the iceberg – SMIL 2.0 offers an immense amount of new functionality related to the timing and sychronization of media clips. I've just shown you the basics in this tutorial – there are many more attributes in the SMIL 2.0 specification, covering everything from animation to transition effects, and they allow you to perform some pretty advanced media manipulation using very simple XML-based constructs.
In order to find out more about SMIL's capabilities, I'd strongly suggest you spend some time at the following links:
The official SMIL 2.0 specification, at
http://www.w3.org/TR/smil20/The CWI SMIL tutorial, at
http://www.cwi.nl/~media/SMIL/Tutorial/The WebTechniques SMIL tutorial, at
http://www.webtechniques.com/archives/1998/09/bouthillier/HTML+TIME, at
http://msdn.microsoft.com/workshop/Author/behaviors/htmltime.aspSMIL samples, at
http://www.realnetworks.com/resources/samples/smil.htmlThe RealOne Player, at
http://www.realnetworks.com/The W3C's SMIL effort, at
http://www.w3.org/AudioVideo/In case you'd like to read more about SMIL, drop me a line...and, until next time, stay healthy!
Note: Examples are illustrative only, and are not meant for a production environment. Melonfire provides no warranties or support for the source code described in this article. YMMV!
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