Home arrow Multimedia arrow Learning To SMILe

Learning To SMILe

Take a tour of SMIL, the Synchronized Multimedia Integration Language, and find out how you can use it to quickly and rapidly build Web-based multimedia offerings incorporating multiple media types.

  1. Learning To SMILe
  2. Getting The Tools
  3. Anatomy 101
  4. Laying It Out
  5. Spending Time
  6. Playing In Sync
  7. A Click In Time...
  8. Bedtime Reading
By: icarus, (c) Melonfire
Rating: starstarstarstarstar / 8
November 21, 2002

print this article


For a long time, dynamic movement on a Web site meant GIF animations, which were both tedious to create and annoying after the first three repetitions. Then came Macromedia Flash, one of the cooler authoring tools for Web animation, and, with its powerful tweening toolkit, turned drab Web sites into rich landscapes of sound and colour.

Of course, in order to truly exploit Flash's capabilities, you need to know the basics of animation...not always a feasible option, especially for non-technical users who just want to put together a quick online presentation or display a series of sequentially-linked or synchronized media clips. GIF animation doesn't have the requisite power or flexibility for the needs of such users, while the dazzling array of options available in Flash tends to intimidate.

Which brings me to SMIL...

>>> More Multimedia Articles          >>> More By icarus, (c) Melonfire

blog comments powered by Disqus
escort Bursa Bursa escort Antalya eskort


- Basic Lighting in OpenGL and SDL Game Progra...
- Working with Colors in OpenGL for Game Progr...
- Animation in OpenGL for Game Programming usi...
- Game Programming with SDL: Getting Started w...
- Using OpenGL with SDL for Game Programming
- Learning Sound for Game Programming using SDL
- Game Programming using SDL: Raw Graphics and...
- Game Programming using SDL: Getting Started
- Network Radio With Icecast
- Learning To SMILe

Developer Shed Affiliates


Dev Shed Tutorial Topics: