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JAVASCRIPT

Understanding The JavaScript Event Model (part 1)
By: Team Melonfire, (c) Melonfire
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  • Rating: 4 stars4 stars4 stars4 stars4 stars / 35
    2002-06-25

    Table of Contents:
  • Understanding The JavaScript Event Model (part 1)
  • Popeye() And Olive()
  • Handling Things
  • Red Alert
  • Mouse Hunt
  • Forty Two
  • Flavour Of The Month
  • Linking Up
  • Game Over

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    Understanding The JavaScript Event Model (part 1) - Handling Things
    (Page 3 of 9 )

    Unlike some other programming languages, JavaScript doesn't require you to declare and define functions before they're called. So it's possible to invoke a function via an event handler, and define that function later on in your script - as the following example demonstrates:

    <html>
    <head>
    </head>
    <body>
    <a href="http://somewhere" onMouseOver="popeye()"
    onMouseOut="olive()"><img name="myimage" src="normal.jpg"></a>
    <script language="JavaScript">
    function popeye()
    {
    document.myimage.src='hover.jpg';
    }
    function olive()
    {
    document.myimage.src='normal.jpg';
    }
    </script>
    </body>
    </html>
    If modularizing your code into functions isn't really your cup of tea (why ever not?!), you can even have the JavaScript code accompany the event handler directly.
    <html>
    <head>
    </head>
    <body>
    <a href="http://somewhere"
    onMouseOver="document.myimage.src='hover.jpg'"
    onMouseOut=" document.myimage.src='normal.jpg'"><img name="myimage"
    src="normal.jpg"></a>
    </body>
    </html>
    JavaScript comes with handlers for most common user events...and quite a few uncommon ones. Here's a brief list of the more important ones.

    onAbort - invoked when the user aborts the loading of an image by clicking the STOP button

    onClick - invoked when the user clicks the specified object

    onFocus - invoked when the target object receives focus

    onBlur - invoked when the target object loses focus

    onMouseOver - invoked when the user passes the mouse over the target object

    onMouseOut - invoked when the mouse pointer leaves the target object

    onSubmit - invoked when the user clicks the Submit button in a form

    onChange - invoked when the user changes the contents of a text field

    onSelect - invoked when the user selects the contents of a text field

    onReset - invoked when the user clicks the Reset button in a form

    onLoad - invoked when the target image or document is loaded

    onUnload - invoked when the target image or document is unloaded

    Let's now look at these in greater detail.

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