To simplify user interaction and make data entry easier, you can use java controls. Controls are components, such as buttons, labels and text boxes, that can be added to containers like frames, panels and applets. The Java.awt package provides an integrated set of classes to manage user interface components.
To simplify user interaction and make data entry easier, you can use java controls. Controls are components, such as buttons, labels and text boxes, that can be added to containers like frames, panels and applets. The Java.awt package provides an integrated set of classes to manage user interface components. Components are placed on the user interface by adding them to a container. As we saw in the previous tutorial, a container itself is a component. The easiest way to demonstrate interface design is by using the container you have been working all along with - the Applet class. The simplest form of Java AWT component is the basic User Interface Component. You can create and add these to your applet without needing to know anything about creating containers or panels; in fact, your applet, even before you start painting and drawing and handling events, is already an AWT container. Because an applet is a container, you can put other AWT components, such as UI components or other containers, in it. In this tutorial, you'll learn about the basic UI components (controls) like labels, buttons, check boxes, choice menus, and text fields. The classes involved and take a look at each component and its function with coded illustrations. The following table gives a list of all the Controls in Java AWT and their respective functions.