Flash
  Home arrow Flash arrow Page 4 - Flash 101 (part 5): Spiralling Out Of Control
Dev Shed Forums  
Administration  
AJAX  
Apache  
BrainDump  
DHTML  
Flash  
Java  
JavaScript  
Multimedia  
MySQL  
Oracle  
Perl  
PHP  
Practices  
Python  
Reviews  
Security  
Smartphone Development  
Style-Sheets  
Web Services  
XML  
Zend  
Zope  
Mobile Linux  
App Generation ROI  
IBM® developerWorks  
Forums Sitemap  
E-Commerce Hosting  
Linux Web Hosting  
Managed Hosting  
Small Business Hosting  
VPS Hosting  
Weekly Newsletter

 
Developer Updates  
Free Website Content 
 RSS  Articles
 RSS  Forums
 RSS  All Feeds
Write For Us Get Paid  
Request Media Kit
Contact Us  
Site Map  
Privacy Policy  
Support  
 USERNAME
 
 PASSWORD
 
 
  >>> SIGN UP!  
  Lost Password? 
Google.com  
FLASH

Flash 101 (part 5): Spiralling Out Of Control
By: Vikram Vaswani, (c) Melonfire
  • Search For More Articles!
  • Disclaimer
  • Author Terms
  • Rating: starstarstarstarstar / 4
    2001-01-25


    Table of Contents:
  • Flash 101 (part 5): Spiralling Out Of Control
  • Recycle Bin
  • Rebirth
  • Dynamic Buttons
  • Mousing Around
  • Remote Control
  • Projecting Your Image

  • Rate this Article: Poor Best 
      ADD THIS ARTICLE TO:
      error-file:tidyout.log Del.ici.ous error-file:tidyout.log Digg
      error-file:tidyout.log Blink error-file:tidyout.log Simpy
      error-file:tidyout.log Google error-file:tidyout.log Spurl
      error-file:tidyout.log Y! MyWeb error-file:tidyout.log Furl
    Email Me Similar Content When Posted
    Add Developer Shed Article Feed To Your Site
    Email Article To Friend
    Print Version Of Article
    PDF Version Of Article

     
     
    ADVERTISEMENT


    Flash 101 (part 5): Spiralling Out Of Control - Dynamic Buttons
    ( Page 4 of 7 )

    By allowing authors to separate animation sequences into separate movie clip symbols, Flash makes it possible to add animation and interactivity to buttons as well.

    In your existing Flash movie, create a new button symbol named "spiral-button", and insert an instance of the static graphic symbol "spiral-image" for the Up state (in symbol-editing mode). Next, insert instances of the rotating movie clip symbol "spiral-movie" for the Over and Down states. Finally, for the Hit state, draw a filled box which encloses the entire spiral - this identifies the active area of the button.



    Now, each time the button symbol receives a "hover" or "click" event, it will automatically activate and play the movie clip.

    Go back to the Stage, and insert an instance of your new button symbol "spiral-button". Use Control -> Test Movie to view the movie clip - you'll see something like this:


    Now, isn't that just dandy?

    This article copyright Melonfire 2001. All rights reserved.

     
     
    >>> More Flash Articles          >>> More By Vikram Vaswani, (c) Melonfire
     

       

    FLASH ARTICLES

    - An Overview of Flash and ActionScript
    - Building Web Forms In Flash
    - Building Data-Driven Flash Movies
    - Flash 101 (part 6): The Final Countdown
    - Flash 101 (part 5): Spiralling Out Of Control
    - Flash 101 (Part 4): Don't Touch Me!
    - Flash 101 (part 3): Bouncing Around





    © 2003-2009 by Developer Shed. All rights reserved. DS Cluster 6 Hosted by Hostway
    For more Enterprise Application Development news, visit eWeek