Flash 101 (part 5): Spiralling Out Of Control (Page 1 of 7 )
The last time out, I showed you how to create simple Flash buttons, and attach actions to them. But that's just the tip of the iceberg - there's a whole lot more you can do with the built-in Flash actions.
This week, I'm going to expand on that theme, with demonstrations and illustrations of how the various Flash actions can be used in your Flash movie; I'll also be explaining the various mouse and keyboard events that can be used to trigger them. If you're familiar with JavaScript, you'll notice numerous similarities between that language and the Flash event model; if you're not, don't worry - all will become clear to you soon.
First, though, it's time to make a movie...
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