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Flash 101 (part 5): Spiralling Out Of Control

This week, find out why movie clip symbols are a Good Thing, andlearn to add interactivity to your Flash movies with the built-in Actions.And when you're done, use the new Flash Projector to distribute your moviesto all and sundry. Who needs Hollywood when you can just roll your own?!

  1. Flash 101 (part 5): Spiralling Out Of Control
  2. Recycle Bin
  3. Rebirth
  4. Dynamic Buttons
  5. Mousing Around
  6. Remote Control
  7. Projecting Your Image
By: Vikram Vaswani, (c) Melonfire
Rating: starstarstarstarstar / 5
January 25, 2001

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The last time out, I showed you how to create simple Flash buttons, and attach actions to them. But that's just the tip of the iceberg - there's a whole lot more you can do with the built-in Flash actions.

This week, I'm going to expand on that theme, with demonstrations and illustrations of how the various Flash actions can be used in your Flash movie; I'll also be explaining the various mouse and keyboard events that can be used to trigger them. If you're familiar with JavaScript, you'll notice numerous similarities between that language and the Flash event model; if you're not, don't worry - all will become clear to you soon.

First, though, it's time to make a movie...

This article copyright Melonfire 2001. All rights reserved.

>>> More Flash Articles          >>> More By Vikram Vaswani, (c) Melonfire

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- An Overview of Flash and ActionScript
- Building Web Forms In Flash
- Building Data-Driven Flash Movies
- Flash 101 (part 6): The Final Countdown
- Flash 101 (part 5): Spiralling Out Of Control
- Flash 101 (Part 4): Don't Touch Me!
- Flash 101 (part 3): Bouncing Around

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