Home arrow Flash arrow Flash 101 (part 3): Bouncing Around

Flash 101 (part 3): Bouncing Around

Last time, you learned the basics of animation by creating aframe-by-frame motion clip. This time, find out how Flash's powerfultweening tools can help you create good-looking animation clips withminimal time and effort. Also covered: shape hints and motion guides.

TABLE OF CONTENTS:
  1. Flash 101 (part 3): Bouncing Around
  2. For The Cool In You
  3. The Colour Purple
  4. A Tint Of Scarlet
  5. Taking The Scenic Route
  6. Bouncing Balls
  7. Zooming In
  8. Curves In All The Right Places
  9. Taking A Hint...Or Two...Or Three
By: icarus, (c) Melonfire
Rating: starstarstarstarstar / 15
December 27, 2000

print this article
SEARCH DEV SHED

TOOLS YOU CAN USE

advertisement
If you've been following along, you should now have some idea about how basic frame-by-frame animation works in Flash. But animating a sequence one frame after another is a tedious process - especially when the sequence is a complex one - and Flash comes with some powerful tools to assist in this process.

This week, I'm going to take a look at the alternative to frame-by-frame animation, a technique known as "tweening" in Flash lingo. I'll be showing you how Flash's powerful tweening tools can substantially cut down the time you spend on an animation clip, with some simple demonstrations of how they can be used effectively.

This article copyright Melonfire 2000. All rights reserved.

 
 
>>> More Flash Articles          >>> More By icarus, (c) Melonfire
 

blog comments powered by Disqus
escort Bursa Bursa escort Antalya eskort
   

FLASH ARTICLES

- An Overview of Flash and ActionScript
- Building Web Forms In Flash
- Building Data-Driven Flash Movies
- Flash 101 (part 6): The Final Countdown
- Flash 101 (part 5): Spiralling Out Of Control
- Flash 101 (Part 4): Don't Touch Me!
- Flash 101 (part 3): Bouncing Around

Developer Shed Affiliates

 


Dev Shed Tutorial Topics: